![]() On players' perspective, they get a glimpse of conceptually how the game is going to be, and take home and impression that the devs engage with their fan base very well. with a semi-closed environment where the devs choose who gets entry to the beta testing, they can maintain a large enough population of active fans who will give diverse enough feedback, but small enough to not kill their server. With most parts of the map locked away, the players' experience would be significantly better even though the testing map is tiny, the game will the smooth enough for players give valuable input. Some bugs here and there, hopefully no game-breaking ones, and most features would be already in. ![]() Supposedly at beta stage, the game should be much more polished. Lose-lose situation.īeta is another story. The players don't get a good experience, and the devs don't get qualify feedback. The game at that stage is often broken, with a lot of features possibly under-developed It will create a lot of frustration in the fan base, which spirals into a loud background noise that doesn't really contribute to anything. My actual opinion is, I prefer no alpha testing, but a semi-closed beta would be great, provided that they really plan to listen to community feedback.Īlpha seems like a cool fan service, but often falls short in terms of efficiency. ![]() Especially if they have to do one on each platform the game is planned for. But it will undoubtedly effect the production of the game if they're behind schedule. Only the devs know what state the game is in, and if it's feasible to do this however. An alpha/beta/demo can take away valuable time from production if the game desperately needs it. The biggest issue/deterrent is production time. It may take away some of the mystique, but regardless a full map reveal, vehicle roster, and feature reveal, as well as any potential roadmaps for live content/DLC, should be revealed before release. NFS 2015 is the only one that comes to mind, and it too served to build hype for the game. On the flip side, open world racing games rarely do betas. Nioh 1 & 2 come to mind with Alpha/Beta/Demos that resulted in great end products, while also establishing hype in the process. Pre-release feedback would prove valuable for the end product and initial reviews, helping to set the tone for the identity, reception, and reputation of the game. And it would be better if we could assist before, rather than after launch. Especially on things like handling & such. ![]() I ask this because it seems that community feedback has a level of importance. As well as gamble with friends.Should the devs host a demo for a game of this calibur? With say, limited events/vehicles? Or is it better for us to be surprised? You can go gambling your money away in casinos called "TDU Online: Casinos." You can also bet on races to earn extra money. Gambling and consumerism is also present as an online-only activity. There are a few sexual references, some female characters are seen in bikinis(at the beginning of the game), cleavage have mild jiggle effects, and on one of the radios, there is a commercial that uses mild innuendo for reference "Do you wanna know how to seduce a woman?" When getting a car wash, girls in skirts wash the car while making themselves wet and moving suggestively. Language is only heard once in a song: "$h!t". Vehicular violence is hardly even a factor in this game as when you crash, your is hardly even shown damaged. There are even these fun side missions with ridiculous stories. Test Drive Unlimited 2 is an MMO racing game mixed with unique RPG elements that aren't seen in racing games often: Character customisation, house customisation, purchasing other houses, plastic surgery and so on.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |